Introduction: Siegecraft: The Basis of Medieval Warfare
Chapter 1. Fortified Towns and Cities
Chapter 2. Strong Points in a Landscape
Chapter 3. Castles and Fortifications: Designers, Builders and Developments
Chapter 4. Machines of War
Chapter 7. Attack and Defense
Chapter 9. War Games, Psychology and Morale
Chapter 11. Rules of Engagement
Chapter 12. The Horrors of Total War
Appendix: Vegelius, the Medieval Textbook of Warfare
Glossary of Technical Terms