The inevitable relation between games and conflict: An introduction / Jonas Linderoth and Björn Sjöblom
Game systems, transformation, and learning
Red in bits and bytes: Evolutionary conflict in biological god games / Péter Kristóf Makai
On bikers at war: Transformations of non-fictional and fictional conflicts from 'Hamlet' to 'Sons of Anarchy: Men of Mayhem' / Ulf Wilhelmsson
From zero-sum business games to coopetitive simulation / J. Tuomas Harviainen
The limits of 'serious' play" Frame disputes around educational games / Jonas Linderoth, Adam Chapman, and Sebastian Deterding
Representing war and armed conflicts
On wargames and war: Modeling Carl von Clausewitz's theory of war / Ville Kankainen and Llmari Kāihkō
Wargames as reenactment: An ecological framework for the development of military games for education / Adam Chapman and Jonas Linderoth
The grasping eye: Wargames and the ideal-typical field commander's inner vision / Tomas Karlsson
Critical perspectives on conflicts in games
War never changes? Creating an American victimology in 'Fallout 4' / Ryan Scheiding
Are the bullets going over our head? Designed ambivalence in the representation of armed conflicts in games / Patrick Prax
Where are the white perpetrators in all the colonial board games? A case study on 'Afrikan Tähti' / Sabine Harper and J. Tuomas Harviainen
Alternative ways of representing conflicts in games
Narrative and mechanical integration: Playing with interpersonal conflicts in 'Life is Strange' / Fatima Jonsson and Lina Eklund
The most intimate conflict of all: Marriage as conflict in digital games / Jakub Majewski and Piotr Siuda
All smoke, no fire: The post-mortem of conflicts in the 'walking simulator' game / Jakub Majewski and Piotr Siuda.