Machine generated contents note: pt. I Virtual Experiences and Human Well-Being
1. Cypher's Choices: The Variety and Reality of Virtual Experiences / Peter Ludlow
2. Intuition and Imaginative Failure / Daniel Pietrucha
3. Give Me the Confidence: Nozick's Experience Machine, Hedonism, and Confident Attitudinal Pleasures / Johnny Hartz Sr̜aker
4. Ceci n'est pas une cuve: Putnam's Argument as Inclosure Paradox / Jon Cogburn
pt. II Real-World Experience Machines?
5. Virtual Reality and "Knowing What It's Like": The Epistemic Up Side of Experience Machines / E. M. Dadlez
6. Figuring Out Who Your Real Friends Are / Alexis Elder
7. Welcome to the Achievement Machine: Or, How to Value and Enjoy Pointless Things / Grant Tavinor
8. Virtual Weltschmerz: Things to Keep in Mind While Building Experience Machines and Other Tragic Technologies / Stefano Gualeni
pt. III Experiential Design: Problems and Prospects
9. The Problem of Evil in Virtual Worlds / Brendan Shea
10. Epistemic Lives and Knowing in Virtual Worlds / James McBain
11. Digital Tears Fell from Her Virtual Eyes: Or, the Ethics of Virtual Beings / Michael LaBossiere
12. The Morality of Experience Machines for Palliative and End-of-Life Care / Russell DiSilvestro
13. The Experience Machine and the End of the World (As We Know It) / Steven Montgomery.